Spel valt weg bij openen map editor

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Richard980
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Spel valt weg bij openen map editor

Bericht door Richard980 »

Hi,

Ik heb na een jaar geruzie met de console, is het me uiteindelijk gelukt om de console te openen, maar ik tik in een nieuw spel in de console 'edit germany' zoals hier op de website staat, als ik op enter drukt komt er een wit scherm en Windows komt met zijn 'Reageert niet', ik heb de benodigd dingen aangepast. Heb me inhoud van me mod map verplaatst, nog doet het niet. Hoe is dit probleem op te lossen? En als dit opgelost is, waar zou ik nog rekening moeten houden om problemen te voorkomen met de editor?

Alvast bedankt, Richard.
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ETS Rijder
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Re: Spel valt weg bij openen map editor

Bericht door ETS Rijder »

Hey,

Als je de editor opent, kan je dit niet op Fullscreen doen ivm het dan niet reageren van het spel.
Je moet het op een klein scherm openen:


Succes!

ETS Rijder
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Re: Spel valt weg bij openen map editor

Bericht door Richard980 »

Nog steeds niet, het zelfde probleem. Of het nou in fullscreen is of een venster, hij reageert gewoon niet.
Laatst gewijzigd door ETS Rijder op za 28 jan 2012, 12:00, 1 keer totaal gewijzigd.
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Re: Spel valt weg bij openen map editor

Bericht door ETS Rijder »

Heb je dit wel toegepast:
''Om de cheats te gebruiken moet eerst het config.cfg bestand aangepast worden. Deze vindt je hier: "*:\Mijn Documenten\German Truck Simulator". Maak eerst een back-up van het config.cfg bestand. Gebruik Kladblok o.i.d. om het bestand te openen. Verander het volgende in het bestand.
uset g_console "1"
uset g_developer "1"
Als dit veranderd is sla je het bestand config.cfg op. Start een nieuw spel op en druk op ~ en een console scherm verschijnt. Typ dan een van onderstaande codes in en druk op "enter". De console kan afgesloten worden door nogmaals op ~ te drukken.''
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Re: Spel valt weg bij openen map editor

Bericht door Richard980 »

@ETS Rijder Ja
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Re: Spel valt weg bij openen map editor

Bericht door ETS Rijder »

Mmmm, raar :?
Installeer het spel eens opnieuw :?:
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Re: Spel valt weg bij openen map editor

Bericht door Richard980 »

@ETS Rijder
Heb een log gevonden, miss kan je er wat mee?

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******** : log created on : Saturday January 28 2012 @ 11:07:05
11:07:05 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
11:07:05 : [sys] DirectX version : 4.09.00.0904
11:07:05 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU       T4300  @ 2.10GHz] at ~2094MHz.
11:07:05 : [cpu] Features utilized: fpu cmov mmx sse sse2.
11:07:05 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2045693Hz
11:07:05 : [mem] physical memory detected (4160704K/1454876K)
11:07:05 : [mem] virtual memory detected (2097024K/2024744K)
11:07:05 : [mem] Trying to allocate memory pool (819200K)
11:07:10 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
11:07:10 : [ufs] registered symlink from /custom_build/de_de to /
11:07:10 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
11:07:10 : [ufs] Home directory: 'C:/Users/Richard/Documents/German Truck Simulator'.
11:07:10 : exec /home/config.cfg
11:07:10 : [sys] Executing /home/config.cfg ...
11:07:10 : uset g_minicon "0"
11:07:10 : uset g_console "1"
11:07:10 : uset g_trackir "1"
11:07:10 : uset g_developer "1"
11:07:10 : uset g_cargo_sort "4"
11:07:10 : uset g_save_idx "5"
11:07:10 : uset g_mouse_control "0"
11:07:10 : uset g_steering_func_param "0.0"
11:07:10 : uset g_joy_axis_brake_dz "0.0"
11:07:10 : uset g_joy_axis_brake "7"
11:07:10 : uset g_joy_ff_gain "1.0"
11:07:10 : uset g_joy_axis_throttle_dz "0.0"
11:07:10 : uset g_joy_axis_throttle "7"
11:07:10 : uset g_joy_axis_ff "0"
11:07:10 : uset g_joy_axis_combine "0"
11:07:10 : uset g_joy_axis_steer_sens "0.6"
11:07:10 : uset g_joy_axis_steer_dz "0.0"
11:07:10 : uset g_joy_axis_steer "7"
11:07:10 : uset g_tutorial "0"
11:07:10 : uset g_mirrors "1"
11:07:10 : uset g_fatigue "1"
11:07:10 : uset g_police "0"
11:07:10 : uset g_subtitles "0"
11:07:10 : uset g_clock_24 "1"
11:07:10 : uset g_quality "2"
11:07:10 : uset g_reflection "1"
11:07:10 : uset g_mph "0"
11:07:10 : uset g_atrans "1"
11:07:10 : uset g_flyspeed "100.0"
11:07:10 : uset g_lang "de_de"
11:07:10 : uset g_colbox "0"
11:07:10 : uset r_gamma "1.0"
11:07:10 : uset r_path "22"
11:07:10 : uset r_msaa "4"
11:07:10 : uset r_fullscreen "0"
11:07:10 : uset r_mode "640x480x32x0"
11:07:10 : uset r_device "dx9"
11:07:10 : uset r_driver "dx9"
11:07:10 : uset g_detail_veg "2"
11:07:10 : uset g_texture_usage_stats "0"
11:07:10 : uset g_fps "0"
11:07:10 : uset g_stream_exts ".ogg;.mp3"
11:07:10 : uset ds8_mix_channels "2"
11:07:10 : uset ds8_mix_depth "16"
11:07:10 : uset ds8_mix_rate "44100"
11:07:10 : uset ds8_reverse_stereo "1"
11:07:10 : uset s_acceleration "0"
11:07:10 : uset s_mix_channels "2"
11:07:10 : uset s_mix_depth "16"
11:07:10 : uset s_mix_rate "44100"
11:07:10 : uset s_sfx_enabled "1"
11:07:10 : uset s_music_enabled "1"
11:07:10 : uset s_sfx_volume "1.0"
11:07:10 : uset s_music_volume "0.13"
11:07:10 : uset s_reverse_stereo "1"
11:07:10 : uset s_device "ds8"
11:07:10 : uset r_vsync "1"
11:07:10 : uset r_quirks "0"
11:07:10 : uset r_anisotropy_factor "0.5"
11:07:10 : uset r_texture_detail "0"
11:07:10 : uset i_force_gain "1.0"
11:07:10 : uset i_feedback "1"
11:07:10 : uset i_joystick2 "-1"
11:07:10 : uset i_joystick1 "-1"
11:07:10 : uset i_deadzone "0.0"
11:07:10 : uset i_device "di8"
11:07:10 : uset m_invert "0"
11:07:10 : uset m_sensitivity "0.33"
11:07:10 : uset m_filter "0"
11:07:10 : uset g_view_dist "1.0"
11:07:10 : German Truck Simulator init ver.1.32 (rev. 27280)
11:07:10 : [gl] ICD OpenGL driver detected.
11:07:10 : [gl] driver: ATI Mobility Radeon HD 4530
11:07:10 : [gl] vendor: ATI Technologies Inc.
11:07:10 : [gl] version: 2.1.8787
11:07:10 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
11:07:10 : [gl] GL_max_texture_size: 8192
11:07:10 : [gl] taking advantage of 'GL_multitexture'
11:07:10 : [gl] Sampler count: 8
11:07:10 : [gl] taking advantage of 'GL_ARB_fragment_program'
11:07:10 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
11:07:10 : [gl] taking advantage of 'GL_texture_border_clamp'
11:07:10 : [gl] taking advantage of 'GL_texture_compression'
11:07:10 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
11:07:10 : [gl] taking advantage of 'GL_texture_cube_map'
11:07:10 : [gl] taking advantage of 'GL_texture_env_crossbar'
11:07:10 : [gl] taking advantage of 'GL_texture_env_combine'
11:07:10 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
11:07:10 : [gl] taking advantage of 'GL_transpose_matrix'
11:07:10 : [gl] taking advantage of 'GL_vertex_buffer_object'
11:07:10 : [gl] taking advantage of 'GL_ARB_vertex_program'
11:07:10 : [gl] Vertex attribute count: 16
11:07:10 : [gl] taking advantage of 'GL_shader_objects'
11:07:10 : [gl] taking advantage of 'GL_vertex_shader'
11:07:10 : [gl] taking advantage of 'GL_fragment_shader'
11:07:10 : [gl] taking advantage of 'GL_ATI_fragment_shader'
11:07:10 : [gl] taking advantage of 'GL_draw_buffers'
11:07:10 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
11:07:10 : [gl] taking advantage of 'GL_blend_color'
11:07:10 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
11:07:10 : [gl] taking advantage of 'GL_draw_range_elements'
11:07:10 : [gl] taking advantage of 'GL_rescale_normal'
11:07:10 : [gl] taking advantage of 'GL_secondary_color'
11:07:10 : [gl] taking advantage of 'GL_separate_spcular_color'
11:07:10 : [gl] taking advantage of 'GL_texture3D'
11:07:10 : [gl] taking advantage of 'GL_texture_edge_clamp'
11:07:10 : [gl] taking advantage of 'GL_texture_env_add'
11:07:10 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
11:07:10 : [gl] Max anisotropy factor: 16
11:07:10 : [gl] taking advantage of 'GL_generate_mipmap'
11:07:10 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
11:07:10 : [gl] taking advantage of 'WGL_ARB_extensions_string'
11:07:10 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association 
11:07:10 : [gl] taking advantage of 'WGL_EXT_swap_control'
11:07:10 : [gl] taking advantage of 'WGL_ARB_pixel_format'
11:07:10 : [gl] taking advantage of 'GL_ARB_multisample'
11:07:10 : [gl] Detected support for 4x anti-aliasing.
11:07:10 : [gl] Detected support for 2x anti-aliasing.
11:07:10 : [gl] Detected support for 1x anti-aliasing.
11:07:10 : Rendering path available: GL1X
11:07:10 : Rendering path available: ARB1
11:07:10 : Rendering path available: R2XX
11:07:10 : Rendering path available: ARB2
11:07:10 : Rendering path available: GL2X
11:07:10 : [dx9] Direct3D9Ex detected.
11:07:10 : [dx9] Number of adapters found: 1
11:07:10 : [dx9] Adapter #0: ATI Mobility Radeon HD 4530 (atiumdag.dll) [driver version: 8.14.10.678]
11:07:10 : Rendering path available: SM2X
11:07:10 : Rendering path available: SM3X
11:07:10 : [dx9] D3D9 device sucessfully created [HWVP]
11:07:10 : [gfx] Created drawable (/procedural/truck0.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck1.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck2.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck3.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck4.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck5.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck6.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck7.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck8.tobj)
11:07:10 : [gfx] Created drawable (/procedural/truck9.tobj)
11:07:10 : [gfx] Created drawable (/procedural/dashboard.tobj)
11:07:10 : [gfx] Created drawable (/procedural/close_mirror.tobj)
11:07:10 : [gfx] Created drawable (/procedural/far_mirror.tobj)
11:07:10 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
11:07:10 : [gfx] Created drawable (/procedural/generic_env.tobj)
11:07:10 : [gfx] Created drawable (/procedural/water_env.tobj)
11:07:10 : [gfx] Created drawable (/procedural/ocean_env.tobj)
11:07:10 : Setting UI reference mode to: 1152x864...
11:07:10 : [snd] select device (ds8)
11:07:10 : [ds8] Available device : Primair geluidsstuurprogramma ().
11:07:10 : [ds8] Available device : Luidsprekers en Dual koptelefoons (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{927ac0b1-5fdb-4b43-afab-f5e34e29e199}).
11:07:10 : [ds8] Available device : SPDIF (Digitaal Uit via HP Dock) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{66a13127-7f41-4d6a-9d29-7e3884cd4f12}).
11:07:10 : [ds8] Initialization OK.
11:07:10 : g_ui_recache
11:07:10 : exit
11:07:14 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:07:14 : Loading city data ....
11:07:14 : Loading cargo descriptions ....
11:07:25 : game
11:07:25 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:07:28 : Loading resource server data ....
11:07:28 : Loading road data ....
11:07:28 : Loading terrain data ....
11:07:28 : Loading railing data ....
11:07:28 : Loading building data ....
11:07:29 : Loading model data ....
11:07:30 : Loading prefab data ....
11:07:30 : Loading sign data ....
11:07:31 : Loading traffic lights data ....
11:07:31 : Loading vegetation data ....
11:07:31 : Loading hinges data ....
11:07:31 : Loading stamp data ....
11:07:31 : Loading movers data ....
11:07:31 : Loading animated models ....
11:07:31 : Loading sound item data ....
11:07:31 : Loading live stream data ....
11:07:31 : Loading cargo data ....
11:07:31 : Loading company data ....
11:07:31 : Loading city data ....
11:07:31 : Loading cargo descriptions ....
11:07:31 : Map '/map/germany.mbd' loading started ....
11:07:31 : Map successfully loaded ....
11:07:32 : Starting the campaign ...
11:07:50 : ui t console:system_02
11:07:57 : edit germany
11:07:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:07:57 : Loading resource server data ....
11:07:57 : Loading road data ....
11:07:57 : Loading terrain data ....
11:07:57 : Loading railing data ....
11:07:57 : Loading building data ....
11:07:57 : Loading model data ....
11:07:57 : Loading prefab data ....
11:07:57 : Loading sign data ....
11:07:57 : Loading traffic lights data ....
11:07:57 : Loading vegetation data ....
11:07:57 : Loading hinges data ....
11:07:57 : Loading stamp data ....
11:07:57 : Loading movers data ....
11:07:57 : Loading animated models ....
11:07:57 : Loading sound item data ....
11:07:57 : Loading live stream data ....
11:07:57 : Loading cargo data ....
11:07:57 : Loading company data ....
11:07:57 : Loading city data ....
11:07:57 : Loading cargo descriptions ....
11:07:57 : [fs] Unable to open file for reading. (/material/editor/germany.dds)
11:07:57 : [dds] Can not load '/material/editor/germany.dds'
11:07:57 : mm_flush
11:07:57 : Map '/map/germany.mbd' loading started ....
11:07:58 : Map successfully loaded ....
11:08:00 : [fs] Unable to open file for reading. (/home/edit.ini)
Het log eindigt bij "home/edit.ini"
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ETS Rijder
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Re: Spel valt weg bij openen map editor

Bericht door ETS Rijder »

Hey,

Hij kan op de een of andere manier dit niet lezen:

Code: Selecteer alles

11:08:00 : [fs] Unable to open file for reading. (/home/edit.ini)
Heb je het spel al op nieuw geïnstalleerd??

ETS Rijder
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Re: Spel valt weg bij openen map editor

Bericht door Richard980 »

Opnieuw geinstaleed, het zelfde probleem.
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Re: Spel valt weg bij openen map editor

Bericht door ETS Rijder »

Dan weet ik het niet :!:
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